
This one doesn't cut the **** and ends up being an exercise in frustration rather than fun.Rendered in rich detail, some of the world’s greatest cities- await the steady hand of a planner to manage their transportation needs in Cities in Motion.
#Cities in motion 2 series#
As it is they've released 2 games that are halfway there but have such serious issues that you begin to wonder if the series is ever going to go anywhere.Īt any rate, my advice to anyone still considering buying CiM2 would be to wait for the next game. If they actually got their act together, they'd be on to a winner. What the devs really need to do is take the best parts of CiM 1 and the best parts of CiM 2 and weed out the serious flaws in both games. Unfortunately, the game is already in that stage where DLC is being released regularly, so chances are the core mechanics aren't going to be fixed. Ticket prices require changing every couple of hours, but this again seems random rather than due to anything related to your network and quickly becomes boring and repetitive. Passengers would rather walk for 30 minutes than go another stop on the bus they're already on. Then, 3 minutes later, it removes the schools and build something else for nor apparent reason. Build a new road and the "intelligent" game plonks 3 schools right next to another. Industry spreads like cancer all over a city, especially to high value areas with high traffic where high rise offices and housing ought to be. City growth can at best be described as "random" and more truthfully as "broken". Once you've finally surmounted these unnecessary issues, you're left with a game whose core mechanics are flawed. click click click, you know what I give up. So it's click click click, that's not working, click click click, god this is frustrating.
#Cities in motion 2 how to#
unplaceable), or more importantly, how to build the metro underground. There's no info on how to actually place metro tracks so they're not red (i.e. The end of the tutorial is supposed to be you building a metro line, but the only info you're given is "build a metro line". The tutorial is as clear as mud it consists of telling you to do things that are self evident such as place some stops and connect them but DOESN'T tell you how the game actually works or what to look out for. Other examples of the terrible UI include lists of vehicles that use the same icon for every vehicle yes, you really have to mouse over each entry in the list to tell them apart, and even then you still need to know the capacity associated with each vehicle name, because even when mousing over, only the name is actually displayed if the vehicle is currently in a depot. Nor does the fact that you can misclick by one pixel and not realise meaning you're bankrupt and have a line that doesn't work. Unhelpful error messages during the process don't help. The UI is unusable it took me about 2 hours to be able to build a metro line that actually works.

If you love simulation, this game should be grabbed.Ī promising game ruined by poor programming and design. The scheduling is confusing, but can still be handled if you experimented with it. It's hard to build on built-up areas or city with tall buildings, because the game doesn't have the option to "show only your transportation system" The elevation system itself is great, but the lack of information of how much depth I am at is making us hard to do anything underground. It's really hard to build Metros, due to weird elevation system. But here are things that are very bad in Cities in Motion 2 : I can live with cluttered information, or too much information on screen. The only downside, but a big one, is the UI. Metros require metro tracks, which are expensive (and hard to be built) but have even higher capacity, unhindered by traffic, and way faster. Trams require tram tracks to be built, but faster and have higher capacity. Buses are simple to build and cheap, but slow and have lower capacity.

Each mass transit mode have their own benefits and disadvantages. The premise of this game is simple : Connect residential areas to commercial/industrial areas (just like what we must do with mass transit in Sim City series). You can have buses, trolleys, water buses, metros, and trams, though I miss helicopter rides from the previous series.

There are myriads of options for your mass transit. That's why we can't compare this game to Sim City series, and why this game will not kill Sim City series. Sim City 4 do have their own mass transit, but off course, Cities in Motion 2 have deeper simulation on the mass-transit side, and way less simulation on the city building.
#Cities in motion 2 simulator#
Though the Sim City 5 is a total disaster, in hindsight of city building simulator the game you should be purchasing is Sim City 4. A great game hampered by just one important thing : UI.įirst hand, this game is a great mass transit simulator, not a city simulator like Sim City series.
